Bosses are a must in our favorite video games. Opponents much more powerful than the others, unique, asking to use what has been learned during the adventure. For hours, we are presented with these bosses based on cutscenes and scattered information. But sometimes, when everything seemed to announce a fight, it’s a cold shower. Nothing, nada, not the shadow of the long-awaited meeting. The developers preferred to draw a line on these bosses, leaving players frustrated. Return on these adversaries that one expected to face and finally, nothing at all!

Harley Quinn (Batman: Arkham Asylum)

A fight dispatched in a short scene
A fight dispatched in a short scene

The meeting between Batman and Harley Quinn heralded a pleasant fight. Unfortunately, the latter comes down to a short scene in which the vigilante makes the Joker’s girlfriend fly. Fast and really frustrating.

The Illusory Man (Mass Effect 3)

A fight summed up in a dialogue
A fight summed up in a dialogue

Every player in Mass Effect 3 wanted to kick The Illusory Man’s butt. Physically. But put away your weapons, the confrontation against this villain comes down to a dialogue.

Sauron (Middle-earth: Shadow of Mordor)

An epic fight gone down the drain
An epic fight gone down the drain

Middle-earth: Shadow of Mordor heralded a fight against Sauron. Worse than to ignore a fight against this opponent, the developers inflict on us a short QTE. That’s all.

General Scales (Stafox Adventure)

A villain that we wanted to defeat
A villain that we wanted to defeat

Starfox Adventure spends hours introducing the big bad, General Scales, making you want to face it. But once again, the developers choose to send the fight to replace it with a cutscene.

Gravedigger (Halo 3)

Disappeared during a simple cutscene
Disappeared during a simple cutscene

The Gravedigger was shaping up to be a major fight in Halo 3. But the epic showdown is transforming in small cutscene during which the evil colossus disappears in the space toilet. A rather bland end.

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