Sifu wants to be demanding and push the players to improve themselves, to learn the art of combat. And as announced by its producer, Pierre Tarno, a unique difficulty mode will be offered for the PS5 exclusivity.

Sifu, this is one of the most anticipated exclusives of the PlayStation. And as the game advances its release date, its producer Pierre Tarno, confirms that there will be a default difficulty. The man also shares details about the mechanism of aging. Because each time the character dies, he ages, which affects his abilities. Pierre Tarno specifies that it is possible to finish Sifu without losing your life! As for the default difficulty, the developer says: ” We want Sifu to challenge players, encourage them to learn, improve, adapt “. Because failure will be at the center of the experience.

The ability to rise from death will help new players by allowing them to fail and then try again multiple times when faced with difficulty. But the price of errors will increase quickly and to complete the game you will need to master your combat system.

The ability to rise from death will help new players by allowing them to fail and then try again multiple times when faced with difficulty. But the price of errors will increase quickly and to complete the game, you will have to master your combat system ┬╗Declares Pierre Tarno. But the interview specifies that a difficulty option could be added later.

In a note on the PlayStation blog, it is explained that the protagonist holds a pendant allowing him to come back to life each death but making him age. Growing old allows him to gain strike force to the detriment of health.

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