We had thought, probably hastily, that Final Fantasy 16 would lean towards the open world – by the first videos of the game, but also because its predecessor FF15 had already taken a step towards a game design honoring the great outdoors. . A first impression that was not good, as specified by Naoki Yoshida, producer of the game, during an interview for the site IGN. The man from Square Enix explained how the development process for FF16 led his teams to abandon any ambitions of open world gaming for a more traditional zone system – without denying the inspiration drawn from recent blockbusters of the industry like, one imagines, Zelda: Breah of the Wild.

Final Fantasy 16 closes to the open world

Faced with the rejuvenation of JRPG audiences, Yoshida has been pragmatic and immersed himself in what has made video games so successful in recent years. “We realized, in our long research with users, that a large part of the young generation of players has never touched a Final Fantasy or has any interest in the franchise” explains “YoshiP”. “To create a game that’s exciting and resonates not just with our fans, but with this new generation, we’ve played a lot of games, and so yes, in [Final Fantasy 16] you’ll find inspiration from recent triple-A open-world RPGs. »

“Nevertheless, to tell a story that seems to span the globe and beyond, we decided to avoid an open world design that would limit us to a single open space, and favored a game design based on independent play areas which can give players a better sense of “global” scale. thus specifies the star developer of the Japanese studio. Now expected for summer 2023 on PS5, Final Fantasy 16 has been full of information today, including its combat systems and player progression through this medieval-inspired fantasy universe.


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