It is one of the most beloved games in the world since it was released over 20 years ago. And the craziest thing in history is that Zelda Ocarina of Time could have been much different …

As soon as we ask fans what is the best game in the history of the medium, we see a lot of Final Fantasy VII, GTA San Andreas, Half Life 2, Super Mario 64 … and a certain Ocarina of Time. The opus resulting from the license The Legend of Zelda released on Nintendo 64 has indeed been able to revolutionize the adventure game, in particular with the implementation of the very recent and fresh 3D. It also takes up what made the success of previous opus, namely Hyrule, a similar story with an ultimate enemy (Ganon) and a hero to wander in this new world now larger than life. Ocarina of Time was such a success, it’s hard to imagine how different it could have been.

Ocarina of Time could have looked like this
Ocarina of Time could have looked like this

Because originally, Ocarina of Time should have been played mainly in first person, like a shooter (notably inspired by Goldeneye 007 but without the shooting). In other words, the familiar third-person perspective was simply not present in the game. Another original feature planned for this prototype: as soon as an enemy approaches Link, the game switches to a mode view. side-scrolling – 2D. To be clear, Ocarina of Time should have looked like a mix between Wolfenstein 3D and Zelda II. Moreover, at a very early stage of development, it was even mentioned that the developers wanted to make a remake of Zelda II without the somewhat missed story.

A game that could have looked a lot different
A game that could have looked a lot different

Quickly, Nintendo’s development team changed their minds about this first-person view, for a simple reason: if we spend the vast majority of the game in FPS view, then we will not be able to see the Link model, on which the developers have spent a lot of time. Moreover, originally, Link was an adult, much younger than that of Ocarina of Time as we know it today. As for the combat system, it was way too difficult for Nintendo to set up at the time, and this whole first-person idea was put aside, not just for Ocarina of Time, but for the rest as well. of the Zelda license. It is also on this canon of playable character in the third person that the entire license was based in the future.

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