A month after the release of Cyberpunk 2077, Marcin Iwiński, one of the men at the head of CD Projekt Red, returned to the problems encountered when the game was launched. He also took the opportunity to take stock of future projects. , addressing in particular the question of the next patches, free DLC but also the next-gen version.

You probably haven’t missed it, Cyberpunk 2077 will have enjoyed a tumultuous launch last month. Between the scandal caused by the PS4 and Xbox One versions, the withdrawal of the game by Sony from the PlayStation Store or the many bugs encountered by the players, we are far from the start with fanfare imagined by CD Projekt. What if the studio has been relatively quiet about this until now, Marcin Iwiński, one of the co-founders, finally spoke during a video to take stock.

Cyberpunk 2077
Cyberpunk 2077

This was notably the opportunity for him to apologize on behalf of the whole team and “Assume[r] publicly responsibility “. After claiming that they “Feron[t] everything to regain [n]our confidence “, the creator then focused on the future of the game. As previously announced, Cyberpunk 2077 will welcome two new major patches soon, including a first to be deployed in ten days. The next, more importantly, will arrive within a few weeks. According to him, we should also expect regular updates over the coming months.

Regarding long-term plans, Iwiński assures us that nothing has changed for CD Projekt. However, their priority currently remains to work on updates intended to improve the state of the game. Cyberpunk 2077 free DLC release, normally expected shortly after launch, has been postponed without further details for the moment. Finally, Next-gen patch announced for Xbox Series X | S and PS5 will be released in 2021, with a release window set for the second half of the year. However, no news about the multiplayer mode to come later.

Cyberpunk 2077 Updates and New Features Roadmap
Cyberpunk 2077 Updates and New Features Roadmap

Interesting point to note, the co-founder of the studio wanted to come back to the reasons for everything that could have happened. He thus reveals to us that the development of Cyberpunk 2077 was a real challenge that they sometimes underestimated. Designed from the PC version as a priority, the title was then constantly adapted for the console versions, which required a considerable workload. This is the reason why the latter were only revealed and sent to the press at the last moment: they underwent adjustments until the last minute.

But surprisingly, Iwiński assures that all tests carried out internally “Have not shown most of the problems that [les joueurs ont] encountered in the game “. However, the man does not in any way seek to clear himself and even admits that “The console version of Cyberpunk 2077 does not reach the level of quality that[ils auraient] wish “. He also insists on the fact that in no case should “Lay the blame on [leurs] teams “ because it was only the management that made the final decisions. So, as he clearly says: “It was our choice to release the game”. Now that things are said, let’s hope things improve quickly for Cyberpunk 2077.

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Credit: CD Projekt

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